Armor check penalty pf2e. Stone Plate/ Heavy /level 2 / 35gp/ +6 AC/ +0 Dex Cap/ -3 Check Penalty / -10ft Speed Penalty/ 20 Strength/ 6 Bulk/ Plate Group/ Bulwark, Uncommon Armor Traits In 1E hell knight armor cost 2k next to the 1. Armor check penalty pf2e

 
Stone Plate/ Heavy /level 2 / 35gp/ +6 AC/ +0 Dex Cap/ -3 Check Penalty / -10ft Speed Penalty/ 20 Strength/ 6 Bulk/ Plate Group/ Bulwark, Uncommon Armor Traits In 1E hell knight armor cost 2k next to the 1Armor check penalty pf2e Step 1: Roll d20 and Identify the Modifiers, Bonuses, and Penalties that Apply

Dex. Prerequisite: Shield Proficiency. If you meet the armor’s Strength threshold (see Strength below), you don’t take this penalty. Determine the degree of success and the effect. 203 Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Advanced Armor Training: Beginning at 7th level, instead of increasing the benefits provided by armor training (reducing his armor’s check penalty by 1 and increasing its maximum Dexterity bonus by 1), a fighter can choose an advanced armor training option (see Advanced Armor Training below) . Barding uses the same rules as armor except for the following. $endgroup$ –Armor Check Penalty: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dexterity- and Strength-based skills. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Shields: If a character is wearing armor and using a shield, both armor check penalties apply. Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. mapping","path":"mappings/0LevelFillableSheet. While wearing your armor, you take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. Another option is levels in fighter- the Armor Training class feature lowers ACP by one at level three and one more every 4 levels (min 0). This is called an armor specialization effect. Removing a shield from the arm and dropping it is only a move action. 274 4. Scroll robes are good unarmored if you plan on getting some magic or being able to activate them. There seems to be some confusion with our group regarding Armor Check Penalty when wearing armor. Benefit: When you use a tower shield, the shield’s armor check penalty only applies to Strength and Dexterity-based skills. Mithral: Mithral armor decreases the speed penalty class by one, giving medium armors no speed penalty, but not helping heavy armor all that much. At every level its available, it MASSIVELY outperforms equivalent magic like False Life. Be a dwarf: A dwarf's base speed is never modified by armor or encumbrance. PF1e inherited these things and they were further ported in PF2e without thinking. Nope, armor penalty has been more streamlined, it is the same for every dex/str based skill: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dex- and Str-based skills. It is considered medium armor and weighs 25 pounds. Armor Bonus +4; Max Dex Bonus +4; Armor Check Penalty-3 Arcane Spell Failure Chance 20%; Speed 20 ft. Though not as effective as metal armor, it offers better protection than leather alone. Start by rolling your d20. Your attack modifier is +9, and your damage bonus is +1. They get 5 tiers, which is more than enough. Magic can still raise it higher, but you can only buy up to a 20. Such a creature can use the run action while swimming, provided that it swims in a straight line. Armor Check Penalty While wielding the shield, you take a penalty to most Strength- and Dexterity-based skill checks equal to this number. /20 ft. Likewise, you use only the worst penalty of each type. If you don't have a high enough STR, you take an armor check penalty to STR/Dex based checks equal to the penalty score, as well as a -X to your SPD. It came recently to my attention the wording of the ready action: "You prepare to use an action that will occur outside your turn. Untrained simply is +0 and does not add your level. Being a fighter: Armor Mastery. Source Core Rulebook pg. If an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item’s current HP to the Broken Threshold. Scale Mail. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of. The rules for Hardness appear in Item Damage. View All Rules ». Secret Checks (CRB pg. Penalties to AC come from situations and effects in much the same way bonuses do. Certain class features can grant you additional benefits with certain armors. Heavy Armor. Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. 5 minutes respectively. I have a PC with 10 STR and leather armor. Broken is a condition that affects objects. Yes. An attack roll is one of the core types of checks in the game (along with saving throws, skill checks, and Perception checks). Moving around in exploration and downtime modes is relatively fluid and free form. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Hey all. Armor Bonus +3; Max Dex Bonus +5; Armor Check Penalty-1 Arcane Spell Failure Chance 15%; Speed 30 ft. Undead not indicated as wearing armor are not proficient with armor. At Master these benefits increase to +2 , and Legendary is +3. Leather laminar is a good light armor. It is considered light armor and weighs 20 pounds. Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. It has an armor check penalty of –1 instead of –3. 0. Hindering trait vs Unburdened Iron. Using Quiet Allies, P1 and P2 make one collective. e. * If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. - All items list the cost, level, and a brief description of the item if needed. Aside from Full Plate and non-armor clothing, all armors have a combined AC Bonus and Dex Cap of +5. You can add the weapon’s item bonus to attack rolls as a bonus to the check. Skills: Psychics only get 2+ skills, but you get every knowledge skill as a class skill plus every Face skill, and your absurd intelligence will give you plenty of skill points to throw around. This number is particularly relevant for shields because of the Shield Block feat. A broken object can’t be used, nor does it grant bonuses. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. So Strength is required to overcome the armors penalities. 5 is the baseline for light and medium armor, heavy armor goes to 6. 517 4. It will only give you a penalty to stealth, while the studded leather armor will give you a penalty to Athletics and Acrobatics as well. Strength 14; Bulk 2;. I have a PC with 10 STR and leather armor. Same with Drakeheart Mutagen . The unchained rogue uses these rules extensively, but others can gain access to them with a new feat. Any item with a number after it in parentheses indicates that the item’s Price is for the indicated quantity, though the Bulk entry for such an item is the value for only one such item. Light Armor Cost 25 gp; Weight 20 lbs. If, for example, you have +4 dex, then you get one more AC wearing leather armor compared to explorer's clothing. Using Follow the Expert, P1's modifier becomes: Dex (1) + Level from FtE (3) + FtE bonus (2) - Armor penalty (2) = +4 modifier total. 0 The Price of a rune’s formula is the same as the Price of a formula for an item of the same level; it can be acquired in the same way as an item. Armor Innovation needs a good attack option, and the Orc’s Iron Fists and Bloody Blows feats may do the trick. pg 383. It is also much cheaper to make mythril splint mail so by the time you are lookin at level 11/12, you will often have no armor check penalties at all. This might be at a substantial penalty or impossible depending on distance or other factors, as described in the full action's text. With sufficient ranks in Escape Artist, you earn the following. Armor Bonus +3; Max Dex Bonus +5; Armor Check Penalty-1 Arcane Spell Failure Chance 15%; Speed 30 ft. Determine the degree of success and the effect. This means you can still wear heavy armor without the strength you just take its speed penalty and check penalties. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. 275 4. However as it takes 1 minute to don light armor and 5 minutes to don heavy or medium armor, so armor assist can reduce that to 30 seconds (5 rounds) and 2. It is usually better to not have check penalties. Armor. Yeah, either. - pf2e/2. Remove: This column tells how long it takes to get the armor off. They are used for Strikes and spell attacks, and traditionally target Armor Class. $egingroup$ Unless this is a specific magic item, bucklers made using mithral special material will not lose that -1 penalty to attack rolls, as mithral only affects armor check penalty, spell failure chance, max dexterity and the proficiency to wear the item by one category (for armors). Armor Check Penalty. Armor Check Penalty: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dexterity- and Strength-based skills. A character’s encumbrance may also incur an armor check penalty. You learn a particular fighting style, known as a way. /15 ft. This thread is archived. If you have more than one bonus of the same type, you use only the highest bonus. With sufficient ranks in Escape Artist, you earn the following. If you have 10 or more ranks in Swim, the bonus increases. Eldritch Researcher. 0. The status penalty to AC if this armor is broken is -1 for broken medium armor, -2 for broken heavy armor, or no penalty for broken light armor. An attack is any check that has the attack trait. (And heavy armor has 1 more maximum AC than light and medium) The fundamental runes are the exact same for everyone. Monks currently have Handwraps of Mighty Fists to give them ability to use Potency and Property Runes as if they were weapons, but can't find anything like that for armor. 266 Throughout the course of her adventures, a character often comes under the effects of conditions, circumstances, magic, technology, or other factors that provide her with bonuses or penalties to certain game statistics, such as her Armor Class (AC), attack rolls, or. It's armor check penalty is a staggering −10. Source Core Rulebook pg. If don't have Strength 12 (because you're an Alchemist bomber or something) the chainshirt is better for you. 104 Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed. Here's a list of skills. A shoddy item’s Hit Points and Broken Threshold are each half that of a normal item of its type. An armor check penalty applies to all Dex- and Strength-based skill checks. Certain class features can grant you additional benefits with certain armors. Also applies to useful things like Tumble. An attack is any check that has the attack trait. 275 4. Be a dwarf: A dwarf's base speed is never modified by armor or encumbrance. Or who do, in fact, care about armor check penalty and speed reduction (not to mention additional bulk) that would come with medium armor. $endgroup$ –Armor Check Penalty: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dexterity- and Strength-based skills. 0-2. They are a form of armor. It's the attack roll result that an opponent needs to achieve to hit you. The biggest gripe I have is the simplified AC. There is no armor check penalty for casting in 2e. Armor Check Penalty: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dexterity- and Strength-based skills. Armor Class is referenced in multiple locations as a DC. The description for clumsy says: . The best source of TempHP I'm aware of is the Ablative Plating (Armor) gadget, which an Inventor can craft a handful of for free each day. Feats Craft Magic Arms and Armor; Spells haste; Cost 18,500 gpMonk "not armor" item. Changelog v. And that you can affix talismans as if the bracers were light armor, where explorer's. Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters. Aside from Full Plate and non-armor clothing, all armors have a combined AC Bonus and Dex Cap of +5. This is a penalty applied to certain skills for wearing armor, with heavier armor resulting in increasingly large penalties. I expect it's the same for armor. Feats If you have the Athletic feat, you get a +2 bonus on Swim skill checks. Prerequisite(s): Proficiency with selected armor, Armor Focus with selected armor, 4th-level fighter. Broken armor doubles its armor check penalty on skills. No, Trip has the 'attack' trait, which means it ignores armor check penalties. (Dex; Armor Check Penalty) You can keep your balance while traversing narrow or treacherous surfaces. It also lets you wear Medium and Heavy armor without speed reduction at levels 3 and 7 respectively. Craft Requirements The initial raw materials must include 320 gp of rhinoceros hide (a common material). Spell Attack Rolls Source Core Rulebook pg. 0. mapping. This penalty only affects certain Skill checks (read: Physical activities, such as Athletics and Stealth). No, it's a penalty to STR/DEX skills while wearing armor (or, if you are not proficient with the armor, to everything). Source Core Rulebook pg. Your trait can reduce this to 3, and Mithral lowers ACP by 3 to drop it to Zero. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. Simply PF2e is a comic to help new players with a focus on readability. 0 If a suit of armor has any runes, it has the invested trait, requiring you to invest it to get its magical benefits. 0. I'm attempting to adjust the speed of a character to account for a penalty from wearing armor. PF2e] Rage of Elements,. You will get the Armor Check Penalty unless you have the listed Strength. /15 ft. I'm attempting to adjust the speed of a character to account for a penalty from wearing armor. For instance, if a piece of armor has a check penalty of -3, your acrobatics skill check will be reduced by 3. With the Armor Expert trait you can easily get high AC with no armor check penalty. Being made of metal also allows the chain shirt to by made from various special materials. All the plate armors have a dex cap of 0 meaning dex doesn’t affect your AC of you wear them, breastplate has a cap of 1, so if you wear. Karal mithrilaxe : Jan 25, 2013, 03:04 pm: Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. If you meet the armor’s Strength. Sleeping in light armor does not cause fatigue. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty to all his attack rolls and skill checks that involve moving. Most races have speed 25, or speed 20 for a gnome or a halfling. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. In this system, characters unlock additional abilities when they attain 5, 10, 15,. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving. Strength 18; Bulk 5; Category Heavy; Group Plate. In Pathfinder, they simplified it a bit by just making it count in all ways as light armor and letting the general rules about armor categories do the heavy lifting: Speed. Source Core Rulebook pg. Their base land speed is 25 and I want to reduce it to 20 to account for them wearing Scale Mail. An armor check penalty number is the penalty that applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks by a character wearing a certain kind of armor. You cannot be affected by item bonuses, penalties, or the untyped Armour Check Penalty while transformed. A shoddy item’s Hit Points and Broken Threshold are each half that of a normal item of its type. /20 ft. Sash of the War Champion with 3 levels of fighter - no movement penalty for any armor. 10. Turns out I was applying the armor check penalty to all STR and DEX based proficiencies (including barding proficiency!), instead of just the STR and DEX based skills, oops! :). 446 4. Without Quiet Allies, P1 would use their new +4 modifier granted by Following the Expert, while P2 would use their own, normal modifier. It does not affect Attacks or Combat Maneuvers. Armor Check Penalty is simply based on the armor it self (though again, certain armor traits, such as Mithral, helps to reduce this). PF2e Rules - Conditions. This is called an armor specialization effect. ago. While wearing your armor, you take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. Sure, your Check Penalty goes up to -2, but you probably weren’t doing much. This +1 resilient hide armor is made from rhinoceros hide. Any armor heavier than leather, as well as any shield, applies an armor check penalty to all Dexterity- and Strength-based skill checks. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. 556 4. Price 35 gp; AC Bonus +6; Dex Cap +0; Check Penalty-3; Speed Penalty-10 ft. You take an item penalty when you wear shoddy armor. Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. Mithral armor and shields have reduced armour check penalties (usually by 3). In Pathfinder, they simplified it a bit by just making it count in all ways as light armor and letting the general rules about armor categories do the heavy lifting: Speed. There seems to be some confusion with our group regarding Armor Check Penalty when wearing armor. Fix armor check penalty for skill checks done as initiative; New Features (Abaddon) Add support for @Template syntax in most texts (Tikael) Add partial support for the dual class variant rule, by opening up feat slots. If you want to increase your character’s defense beyond the protection your armor provides, they can use a shield. As with any armor: "If you meet the armor’s Strength threshold (see below), you reduce the penalty by 5 feet. This updates the total modifiers and thus the derived stats (like AC, Skill check penalty or Spell Failure chances). Feats If you have the Athletic feat, you get a +2 bonus on Swim skill checks. You still get every other benefit of wearing armor. Your movements become clumsy and inexact. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. 0. 447 4. 277 4. Nope, armor penalty has been more streamlined, it is the same for every dex/str based skill: Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dex- and Str-based skills. Aberrations fascinate you for many. 0. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees. Swimming, sneaking, climbing, and jumping are all much more. Inherent quality of the gear you're using. Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. You might as well make armor choice entirely cosmetic and give everyone a base AC of 15 and give +1 to +3 to martials (+1 for medium proficient martials, +2 for. Is this correct? Liquidsabre : Oct 3, 2009, 05:53 pm:The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of -3. Other combat classes tend to get other traits to protect themselves. Be a fighter: At 3rd level a fighter ignores speed penalties from medium armor, at 7th level a fighter ignores speed. 0. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Lifting and Dragging: A character can lift as much as his maximum load over his head. Running, jumping, moving quickly (athletics and mobility) are affected, so people in full plate with a tower shield get a -10 or more to doing that stuff. Step 1: Roll d20 and Identify The Modifiers, Bonuses, and Penalties That Apply. Armor increases your character’s defenses, but some medium or heavy armor can hamper movement. 241 4. Unless your. At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense. It is considered light armor and weighs 20 pounds. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively. Undead are proficient with shields if they are proficient with any form of armor. A character's encumbrance may also incur an armor check penalty. 0. PC in the water begins to sink at the end of the first turn they fail a Swim check by 5 or more, moving down 10 feet; the speed increases by 10 feet each round to a maximum speed of 30 feet downward per round after 3 rounds (movement provokes AoOs, and sinking creatures are considered off-balance); once per round if sinking, a creature. An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets. The proficiency was being checked in the check penalty function for some reason and a missing or 0 penalty was skipping it due to a poorly structured if statement. 556 4. An armor check penalty applies to all Dex– and Strength-based skill checks. Most wealthy countries with standing armies have a different uniform for use in showy noncombat situations such as parades, coronation ceremonies, and so on. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier. An attack roll is one of the core types of checks in the game (along with saving throws, skill checks, and Perception checks). For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity. A complete suit of full plate (or platemail, as it is often called) includes gauntlets. In PF2E there are 3 types of bonuses: Status, Circumstantial and Item and 4 types of Penalties; the same as bonuses plus the Untyped Penalty. p244. Strength 18; Bulk 5; Category Heavy; Group Plate. Source PFU. You’ll then identify all the relevant modifiers, bonuses, and penalties that apply to the roll. At level 1, it’s basically just if you have 18 dex (which every dex based martial has). All items in this chapter are level 0 unless. The question you mentioned had someone using it while hiding. Getting to the strength required for the armor removes the check penalty and removes 5ft of the speed penalty. Padded armor is easier to damage and destroy than other types of armor. Base Material Mithral Mithral Armor (Standard-Grade) Item 12 Source Core Rulebook pg. Does anyone else think that the speed penalty and skill check penalty for armor are arbitrary and unfair? Let us have a look at the speed penalty, first. Armor Bonus +9; Max Dex Bonus +1; Armor Check Penalty-6 Arcane Spell Failure Chance 35%; Speed 20 ft. Animal Companions. This allows you get around with as little as 12 Dexterity, but your armor’s Check Penalty applies to important skills like Stealth, so if you can manage high enough Dexterity you may still prefer light armor. Champions are your friend. Trait (Regional): Sargavan Guard -1 Trait (Combat): Armor Expert -1 Comfort Enchantment: -1 Masterwork: -1 Armor Ointment: -1 to a minimum of -1 (30g lasts 8 hours. You will get the Armor Check Penalty unless you have the listed Strength. While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or. The table tells you which ones are affected. Most of your usefullness will be your tanking ability though. Introduction In Pathfinder 2e, your armor is generally dictated by your class. Trained and above add your level, in addition to the +2,4,6, or 8. 20. Lightdroplet :. When you wear non- noisy armor with which you are trained, your penalty to Stealth checks is reduced by 1 (to a minimum penalty of 0). Speed Penalty. Source Core Rulebook pg. This <i>+2 hide armor </i>is made from rhinoceros hide. If you're a master in Stealth, reduce the penalty by 2, and if you're legendary. /15 ft. Note that if you DO go heavier armor, you do start having to worry about armor penalties if you do not have a high STR. Gunslinger Ways. That defender loses any Dexterity bonus to AC. Like other suits of armor, the armored coat is custom-fitted to an. Prone: You can tumble while prone, but this is a full-round action to move 5 feet, and the DC increases by 5. -5 if you're literally in freefall. Price 2 gp; AC Bonus +1; Dex Cap +4; Check Penalty-1;. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. Check penalties are much less problematic, however, because if you meet a Strength threshold for a specific type of armor you simply ignore. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. Pathfinder 2 Weapon and Armor Traits Quick Reference. The CRB has this to say about Armor Check Penalty: An armor check penalty applies to all Dex– and Strength-based skill checks. Determine the degree of success and the effect. Sure, medium armor gets less attractive at higher levels. Artifacts View all types of assistive items. 274 4. all that happens is that you take the armor penalty to skill checks and speeds. The combat is just too good. See bucklers. You take a -5 penalty to all your Speeds (to a minimum of a 5-foot speed). This is called an armor specialization. Which ultimately I think is good. The rules below apply regardless of which mode you’re. ") It doesn't list a number of hours involved to gain that Fatigue though. No touch armor class (Magic just bounces off armor now) Flat footed is only a -2 and so many things grant this bonus, but it doesn't stack, it becomes pretty much useless for more than one player to use it. You can purchase special armor for animals, called barding (shown on Table 6–18). All the normal bonuses and penalties apply, including any. The frightened creature would get a penalty to both their AC and their Attacks. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. That choice sets the Setup Time and the Crafting DC. Ignore your armor's check penalty and speed reduction. Using Follow the Expert, P1's modifier becomes: Dex (1) + Level from FtE (3) + FtE bonus (2) - Armor penalty (2) = +4 modifier total. If you're going all the way to heavy armor, and you don't have much dex, and you don't use skills that invoke armor check penalties, then mithral doesn't do much for you. 10 Ranks: You can attempt an Acrobatics check at a –10 penalty and use the result as your CMD against trip maneuvers. Weapons include damage, bulk, and range. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. Pyotr_WrangeI. You hide a small object on your person (such as a weapon of light Bulk). So if you can get 20 dex then do it. It has an armor check penalty of –1 instead of –3. He takes a –2 penalty on Str and Dex and can't charge or run. Check Penalty: You take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. Mithral full plate of speed has an armor check penalty of –3. Fighter 7 - Armor never slows you down. complexity. It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. Armor Specialization Effects Source Core Rulebook pg. Armor Specialization Effects Source Core Rulebook pg. The unchained rogue uses these rules extensively, but others can gain access to them with a new feat. 275 4. The appearance of this armor varies by the country of origin and. if you were already trained in light armor, you become trained in medium and heavy armor.